Monday, 28 February 2011
Once the basic model of the car as been made detials to the model can be introduced. To do this I used the connect and cut tool which add in lines and polygons to the model to make it more detialed and smooth. The connect tool adds a centre dividing the polygon into 2 peices creating 2 polygons. When using the connect tool you can bring up an extra tool bar to control where the line will go and also add more than more line in a a time. By doing this sharp edges on the model can be produced as the smooth toll that will be used will curve everything, however by adding more lines closer to each other in the right places will sharpen them. This is shown in the pigture above.
Another tool i used to add in detials and shapes that needed cutting out such as the lights and the front grills of the car was the cut tool. This tool also adds in extra lines however there is more freedom in using them as the line doesnt have to be straight like in the connect tool. However the line you draw in must finsih at an already existing edge otherwise the programme will finish it for you and it might not be in the right place. Once these lines are put in you can select them by using the edge selector and using the loop or ring tool which will select many edges in relation to the first one selected. This allows you to move parts, such as the groves in the bonet, to produce flowing curves on a whole surface. Using both these tools i created the holes for the lights, windows, grills, grove in the bonet and boot and space for the exhausts.
Modeling Continued
Once each of the views of the car have been imported into 3DS max you can start modeling the car. First draw a tube from the standard primitives tool bar the same saze as the wheel arch of the front and rear of the car. The heigth of the tube doesnt matter as the tube needs to be deleted down to a 2D drawing.
To do this convert the drawing to an editable poly by right clicking the selected drawing and chosing convert to editable poly. Select all the vertex of the drawing apart from the front face and delete them to leave you with a 2D ring drawing. Then delete the bottom polygons that are not needed and move the vertex to meet the bottom of the wheel arches.
Once this is done you can start shaping the car by selecting edges and holding shift to drag out more polgons. The using the vertex and the edges you car slowly build up the shape of the car. You only have to draw half of the car as the symmetry tool can be used to produce the other side.
Mdoeling Aston Martin DB9
To start modeling the Aston Martin a 2D line drawing of the car must be found to base the model of the car on. I found this one through searching on google images. Once i found this i had to split the picture into the seperate views of the car to make it eeasier to import into 3DS Max. To do this i opened the image in Photoshop and croped the picture down to each of the seperate views and saved each one.
Then, once this is done, draw a plane in 3Ds Max draw a plane from the standard primitives tool bar in the front view port. Go into the modify tool bar and set the height and width of the plane to 10% the size of the images that have been cropped. This will provide an accurate side front drawing of the car that will be to scale. Once this is done the image can be placed onto the plane through the material editor and adding the image as a bitmap and dragging it onto the plane.
James Bond scene
The scene i've chosen is the car chase on the ice in the film Die Another Day set on a frozen land with ice mountians in the background. The scene has 2 cars, an Aston Martin DB9 and a Jaguar XK, chasing each other with hidden guns and rockets on each one. I chose this scene as it is one of the most memorable James Bond films i've seen as it was released around 10 years ago. Also i'm into cars and would like to try and model a car on 3DS Max. The Three things i will be modeling for the first half of the assignment will be the 2 cars, the Jaguar XK and the Aston Martin DB9, and a pistol.
References:
Walther PPK pistol fitted with silencer [Image online] Available at:
Die Another Day - US Advance Poster [Image online] Available at:
Die Another Day - Gun Barrel [Image online] Available at:
Die Another Day -Aston Martin V12 Vanquish [Image online] Available at:
Die Another Day -Aston Martin V12 Vanquish and Jaguar XKR [Image online] Available at:
Die Another Day - Jaguar XKR [Image online] Available at:
Like many Bond cars, the Aston Martin V12 Vanquish from Die Another Day had a few secret weapons, 2008 [Image online] Available at:
James Bond Aston Vanquish Chase Sequence [Image online] Available at:
Airstrike92, 2009. James Bond - Die Another Day Car Chase [Video online] Available at:
Monday, 21 February 2011
Cheese Board
Boolean
The boolean tool is used to cut shapes out of other shapes, like i have done to create the fireplace above. Firstly a 3D object needs to be drawn, for the fireplace a simple box needs to be created using the box tool. Once this has been done another 3D shape needs to be drawn, for the fire place a cone shape can be drawn using the cone tool under the simple shapes tool bar. At first the objects probably wont be intersecting. So simple move the cone shape into the box with the size of the cone sticking out abit. Then chose the boolean tool under the create, compound objects panel. Simply select the subtraction A - B tool and then select which object is A and which is B and the programme will do all the work. Using this tool however will dramatically increase the file size of the object and increase the rending time.
Lathe
The Lathe tool is used to create models of bottles and pots. To create an object with the Lathe tool first a cross section of half of the pot must be drawn, as shown in the image below. Once the cross section is complete go into the object hirearchy in the right hand tab and select the Affect Pivot only tool. With this selected you will be able to move the point at which the cross section drawing will rotate around.
With the cross section drawn and the pivot point moved into place select the lathe tool which is found under the modify section and from the modify list select the lathe tool. The model may not look right straigth away so just select the a different axis until the the model looks as it should.
With the cross section drawn and the pivot point moved into place select the lathe tool which is found under the modify section and from the modify list select the lathe tool. The model may not look right straigth away so just select the a different axis until the the model looks as it should.
Lofting
To produce an object using the loft tool first a 2D line drawing of the shape is drawn using the line tool which is found in the create, shapes section on the right hand side tool bar. Another drawing of the cross section of the object then has to be drawn. In the case of the paper clip just a 2D circle is all that is needed for the cross section drawing. Once this has been done drag the circle and move it so that it is in line with the line drawing of the paper clip. Then go into the compound objects, in the drop down bar under the create section. Select the line drawing of the paper clip and then select the loft tool in the right hand tool bar. Another tool bar will pop up in the right hand tool bar select the shape button and click on the paper clip. This turns the 2 2D drawings into one 3D model of a paper clip.
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